Now that we’ve proven why you should play Magic: the Gathering, let’s look at exactly what made this hobby what it is today: the Magic card by itself. This 2.5x 3.5x.01 inch section of cardboard comes in a wider variety of colors and types, so we’ll discuss the basics of the colors and card types of Magic cards, as well as what the mages of each color can draw to the table.
1st, the colors.
White- Is represented by a mana representation that resembles a sun. White often is the color of law and morality. Their mages are normally uncreative, peaceful, and adopt the laws set forth by man.
Blue- Indicated by a mana sign in the shape of a drop of water. Blue is considered the color of logic and technology. Their mages are typically intellectual, omniscient, and therefore are bound by inaction, holding out until all alternatives to a provided problem have arrived at fruition.
Black- Indicated with a mana symbol of a skull. Black is considered the color of parasitism and amorality. Their mages are usually omnipotent, selfish, and driven by their own paranoia.
Red- Mana symbol represents a fire. Red is considered the color of chaos and impulse. Their mages are energetic, short-sighted, and driven by a sense of freedom from a fallout.
Green- A green mana sign is symbolized with a tree. Green is the color of instinct and interdependence. A green mage will usually be innocent, driven to improve, and be tied primarily by the rules of nature along with the natural order.
Multicolored- A multicolored mage can take on the perfect and/ or the most severe attributes of any range of these colors, and are often the most difficult to manage.
Colorless- A colorless mage can use the power of any kind of mana, but doesn’t need any of them; their ability lies in technology and artifice.
And now for the standard Magic card types!
Land- The core of the game; these beautiful cards can result in mana drawn from the challenger to cast all the different spells your deck houses!
Artifact- Artifacts are instruments of excellent power or objects of artifice that don’t need specific colors of mana to function on; raw mana is enough!
Planeswalker- A planeswalker is a mage that are able to travel between the planes which you can summon to assist you in combat!
Creature- Creatures is usually summoned to aid you in beating your challenger, summoned from various places your colors’ terrains might house.
Sorcery- Sorceries are spells which need an amount of focus to cast, and can merely be cast at a number of times.
Instant- Instants are bursts of mana aimed in times of need, carrying out a variety of cantrips. Use is limited, but can be cast anytime; even on your opponent’s move!
You are able to combine several card types and colors within your career of Magic: the Gathering, so don’t be afraid to mix things up and have fun with a color you haven’t played much before, or target a deck on a card type you’re unfamiliar with; there’s always much more to learn, that makes the game amazing! Safe travels, Planeswalker!